If they do not, in the game, the lower LODs seen outside of CAS will not have the correct appearance/function. If a creator has made a conversion of an adult/teen hair to a child, they need to be sure to convert all the LODs and weight them properly. The best version is LOD 1, and it is seen fairly close up in the game, while the lowest quality version is LOD 3 which is seen from so far away the flaws it has are not visible to the player. If a hair is made correctly, these are lower poly versions of LOD 0. LODs 1-3 are seen at various times depending on how closely you are viewing the Sim. It also appears in the game for players that aren't in laptop mode when you're zoomed very close to the Sim wearing it. itll disappear in live mode and also included an invisible preset (which is great. This is the highest quality mesh and the use of it in CAS allows you to see a very nice appearance at a point in the game when there isn't much else for your computer to render. If youre a site or cc-finds blog that re-posts cc posts (reblogging. LODs are a strategy used by the game to lower render time, and they entail using different meshes at different points in gameplay. Hi all, if there is different behavior from a hair when in CAS versus the game, this is usually caused by differences in the LODs (levels of detail).
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